Title |
Publisher |
Price |
From frozen Northern tundra to vast Southern deserts, from dense Eastern forests to the West’s endless waters, Creation shelters myriad cultures and civilizations.
Night horrors stalk the farmlands outside Whitewall, while residents and refugees within struggle with overpopulation and hunger. In the rebel satrapy of Fray, dragonlord Hanto Galina has named herself Empress and laid claim to the Scarlet... [click here for more] |
Onyx Path Publishing |
$54.99
|
The Sandbox Generator is a simple but powerful tool for DMs. It allows you to easily create a world from scratch when you prepare your next campaign. It will provide you with all the necessary information about your world: from the biomes map, to a lord’s coat of arms and the menu of the local tavern! It is also convenient for solo players and DMs who want to generate their world... [click here for more] |
Atelier Clandestin |
$18.00
|
This book is not a fairy tale. It is not about heroes and heroines. It is certainly not about standing up to and overcoming evil. This book is about grey morality, personal interests and rivalry. This is Book of Schemes, a Mythras supplement to help you weave scheming and intrigue into your campaigns – and turn your players into Machiavellian masterminds.
Set in the city-state of Guelden, in the... [click here for more] |
Design Mechanism |
$44.99
|
Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that bring your adventures, dungeons and campaign to life?
Fear not.
This dread compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to 100 different types of monstrous lairs. Use the material herein either before or during... [click here for more] |
Raging Swan Press |
$29.95
|
The Pendragon’s Mantle lies incomplete, an unfinished story waiting for the right Scion to fill the role.
Will you complete Arthur’s legend?
Or are you doomed to fail, like so many others?
Once and Future supplements Origin through Demigod play, discussing the power of Mantles and the threat of failure that leaves behind unfinished legends.
Once and... [click here for more] |
Onyx Path Publishing |
$34.99
|
A new sourcebook and setting for games of Beyond the Wall and Other Adventures.
The land is desperate for aid…
A realm’s history has much to say about looming threats, about its peoples, and about heroes both untested and legendary. When forgotten evils stir and your hearthmates need you, it is time to gather allies and come to a broken kingdom’s defense.
Venture... [click here for more] |
Flatland Games |
$29.99
|
Hello there adventurers and welcome to Wally DM! Thank you for purchasing my Journal of Puzzle Encounters. Within this journal you will find 60 puzzles that you can use to add an element of mystery, intrigue and fun to your fantasy role-playing games.
Your players will have their characters swapping out gems of an owl statue to open doors, turning their hand to stone to unlock a portal, or tasting... [click here for more] |
Wally DM |
$22.99
|
Running a freewheeling city adventure can be hard work, but this book gives you a powerful resource for handling interactions with non-player characters — their names, objectives, abilities, and quirky activities! City Encounters provides 200 daytime encounters and 200 night-time encounters for your characters to run into while exploring the city. Plus, each of the encounters has several alternative... [click here for more] |
Mythmere Games |
$25.00
|
An ENNIE-winning expansion for the free Ironsworn RPG. Expeditions into perilous places, more foes and encounters, an array of new oracles, expanded setting info, mysterious objects of power, campaign threats, and much more!
This supplement for the Ironsworn tabletop roleplaying game takes your quests to the deepest, darkest reaches of the Ironlands. Plunge into subterranean... [click here for more] |
Shawn Tomkin |
$23.50
|
From the weird brain of DM SCOTTY come EZD6 book II: THE BOOK OF QUESTS!
EZD6 has been wildly successful, exploding onto tabletops everywhere fast, fun play from the wild and wacky table of DM SCOTTY. Now, EZD6 fans can play 18 of Scotty's wildest quests, in a simple, plug-anywhere format that's easy to bring to players fast.
-150 page book
-18 complete quests, playable as one-offs... [click here for more] |
RUNEHAMMER GAMES |
$24.50
|
The Hero Kids Monster Compendium expansion includes 176 monsters for your game:
Bats, Beguilers, Boars, Brigands, Bugbears, Commoners, Constructs, Coot and Crone, Cultists, Dragon Lords, Dragons, Elementals, Firestarter, Flaming Skull, Foxes, Froglings, Gargoyle, Ghost, Giants, Gladiators, Goblins, Gorillas, Guards, Helm Knight, Hydra, Knights, Kobolds, Lizardkin, Minotaur, Mummies, Nagians, Orcs,... [click here for more] |
Hero Forge Games |
$19.99
|
IN A DISTANT CORNER OF THE VARLD LIES THE BRECKEN VALE
To secure the Brecken Vale'speace, its adult folk travel to distant lands where they pledge their swords, slings, and spells to the eternal battle against the armies of darkness that threaten the Varld.
With the adults absent, the job of protecting the Vale falls to its brave youngsters; Hero Kids.
Written specifically for GMs, the... [click here for more] |
Hero Forge Games |
$19.99
|
Of Gilded Words and Poisonous Tongues!
In the Lord Ruler’s Final Empire, blood is destiny. A skaa birth condemns you to a hard life of labor and service. A Terris birth marks you forever as an outsider, an uncomfortable reminder of a bygone era. To be born noble is to live at the peak of political and social power, blessed with the potential for Allomancy — but... [click here for more] |
Crafty Games |
$24.95 $24.45
|
Welcome to DM Yourself – a guide for soloing existing adventures/campaigns written for Fifth Edition (5e), other editions of D&D or OSR. The system enables you to play these adventures with a single character, as close to the way they are written as possible. The aim is to allow players to enjoy these adventures solo with the minimum of preparation, work or additional rules, and maximum... [click here for more] |
Tom Scutt |
$10.95
|
REDISCOVER THE BIRTHPLACE OF ADVENTURE!
The year is 591 CY. The World of GREYHAWK has changed a lot, as nations topple and leaders plot. Whole realms are "lost"; others have crumbled; still others have advanced, becoming new powers in the Flanaess. So where are you going to find all the news? And more to the point, where in the City of Greyhawk can you find some iinteresting... [click here for more] |
Wizards of the Coast |
$19.99
|
First glimpsed in the pages of the Worlds Without Number RPG, an unfathomably far-future world of decadent sorcery and daring blades is now revealed in the Atlas of the Latter Earth. More than two hundred pages of fact and surmise are packed into this gazetteer, a full setting guide trimmed with additional game content for Worlds Without Number... [click here for more] |
Sine Nomine Publishing |
$59.99
|
Combat Banes and Boons 2 is a second book of entries designed to make critical failures and successes have more impact. It is divided into two large tables: one Combat Banes 2 table, and one Combat Boons 2 table. It is for use in fantasy RPGs and is compatible with most iterations of the classic ampersand game. However, you’re always welcome to tweak the entries to work with any system of your choosing.... [click here for more] |
Philip Reed Games |
$10.95
|
Welcome to Legendary Locations!
If you’re a roleplaying game referee — whether you call yourself GM, DM, Labyrinth Lord, Crypt Keeper, Storyteller, or whatever — you need resources. You need ready-made stuff for when the players ask what's over the next hill. Okay, there's a village. Who lives there? What's for sale? Is there a place to sleep?
That's what Legendary Locations is... [click here for more] |
Kabouter Games |
$19.95
|
Please note that, in addition to new content, this title includes redesigned and corrected content (in whole or in part) from “When Sea Is Calling (legacy)”. If you already own the old version, you can purchase this bundle to get the new version at a lower cost.
***
When Sea Is Calling is a system-neutral OSR-oriented... [click here for more] |
Atelier Clandestin |
$14.00
|
72 MORE RANDOM ENCOUNTER CARDS FOR FANTASY RPGS!
Oh, you young whipper snappers. Back for more nostalgia, are you? I’ll tell you, sonny . . . it wasn’t all lava lamps and shag carpet. Sometimes, when the nights grew cold, we actually had to use our imagination to come up with encounters in these rickety old games. Thank goodness this deck is around to rescue you from the... [click here for more] |
Philip Reed Games |
$22.95
|
This unique new RPG guidebook is designed to transform gameplay in ways that empower players to create their own motivations and goals, then proactively pursue them – in effect, guiding the narrative of their characters, rather than having the Game Master do it. Traditional TTRPGs have for decades relied on reactive player responses in order to function. In other words, there is an evil wizard out... [click here for more] |
Topix Media Lab |
$14.99 $14.92
|
THE WYVERN CALLS!
Fill your Old-School Essentials role-playing game with four new tales of weirdness and whimsy. Wyvern Songs is an anthology of original adventures written by Brad Kerr. Drop one into an ongoing campaign, run one as a one-shot, or mash them together in a fantasy sandbox with an included hex map.
Featuring art by Matt Stikker, Sam Mameli, Amanda Lee Franck, Tyler Smith Owings, Will... [click here for more] |
Swordlords Publishing |
$20.99
|
The Perilous Wilds combines Dungeon World's approach to collaborative world-building with the old-school RPG reliance on random tables to generate content on the fly, woven together by modifications to the original Dungeon World travel moves. The main differences between the use of tables in The Perilous Wilds and their use in older RPGs is an emphasis on exploration... [click here for more] |
Lampblack & Brimstone |
$15.00
|
"Continual use of magic results in . . . changes."
As is detailed in the core rules, wizards risk it all each time they cast a spell, with mistakes potentially forever changing them. As brutal as the occasional spell mishap may be, it is the corrupting effects of magic that most alter a wizard’s life . . . and their very appearance and state of mind. Magic is dangerous and deadly.
Deadly... [click here for more] |
Philip Reed Games |
$19.95
|
In the Ironsworn tabletop roleplaying game, you are a hero sworn to undertake perilous quests in the dark fantasy setting of the Ironlands. You will explore untracked wilds, fight desperate battles, forge bonds with isolated communities, and reveal the secrets of this harsh land.
Are you ready to swear iron vows and see them fulfilled—no matter the cost?
THREE WAYS TO PLAY
Guided:... [click here for more] |
Shawn Tomkin |
$23.50
|
Rolemaster Spell Law
For over four decades, Rolemaster has been the definitive fantasy role-playing game that combines realism and depth without sacrificing playability. Rolemaster Unified is the next evolution drawing upon the best elements of previous editions to create a streamlined and consistent game.
Rolemaster Spell Law... [click here for more] |
Iron Crown Enterprises |
$42.53
|
Enhance your treasure hordes, villains, and shop keeps with unique and fascinating magical weapons!
— A Wealth of Weaponry! —
Weapons of Legend is a 5E supplement from Jeff C. Stevens containing 83 magical weapons, including progression rules for 43 of them, allowing a character to acquire the magic weapon early... [click here for more] |
Jeff Stevens Games |
$19.95
|
The best 5e fantasy roleplaying games are often the most unpredictable. When the plans of the Gamemaster meet the actions of the characters, the incredible creative energy that results can spin encounters off in different directions, creating a largely spontaneous campaign story that keeps the GM and the players alike on the edge of their seats. But when it comes to the climactic boss battle encounters... [click here for more] |
SlyFlourish |
$29.99 $26.99
|
The Gardens of Ynn is a point-crawl adventure set in an ever-shifting extradimensional garden. Each expodition generates its route as it explores, resulting in new vistas being unlocked with every visit. Included within:
Systems for generating locations within the garden, including hothouses, memorial gardens, chess lawns, the Mask Gallery, hypnotic gardens, fleshy gardens and of course... [click here for more] |
Dying Stylishly Games |
$16.50
|
World Builder (Book 6) adds to the D100 Dungeon game a way to create and explore new and fascinating worlds. Your adventurer will travel the lands and interact with towns and cities, and explore a vast wilderness in search of adventure. They will find quests and side quests and may have events sprung on them as they explore. You have explored below, now its time to explore the above.... [click here for more] |
Martin Knight |
$21.61
|
Are you a busy GM? Does session prep take too long? Do you never have time to design the cool little details that bring your game to life? Fear not! That’s where the Dread Thingonomicon comes in.
Crammed full of system-neutral themed lists, flavourful NPCs and more, the Dread Thingonomicon is designed to give you—the time-crunched GM—the tools to effortlessly add flavoursome... [click here for more] |
Raging Swan Press |
$45.60
|
WELCOME TO THE CRYSTAL FRONTIER! Adventure in a desolate magic-stained wasteland where fabulous crystal spires and fortresses plummet from the skies to tempt the desperate and the bold with magical gems and golden treasures. Find your fortune or find your death as you plunder the fallen sky tomb of an Empyrean despot.
SCHEME with the unnatural denizens of the Crystal Tomb!... [click here for more] |
Ratking Productions |
$16.00
|
72 RANDOM ENCOUNTER CARDS FOR FANTASY RPGS!
Back when I was your age, we all shared one die and determined monsters by candlelight . . . and we liked it that way! But these days, gamemasters don’t have the same fortitude. This deck is here to help. The next time a band of heroes goes exploring in the wilds, GMs can turn to this 72-card deck. All of the nostalgia, none of the shag... [click here for more] |
Philip Reed Games |
$22.95
|
Warlords of Gavardia is an Epic-Scale Setting designed for Adventurer Conqueror King System Imperial Imprint (ACKS-II). This is a player reference that provides the information necessary to make critical high-level game decisions; such as travel, trade, or domain management.
This 9800-hex setting is designed to support campaigns at all levels: - Four vast border regions ripe for exploration by Adventurers.... [click here for more] |
Chubby Funster |
$8.36
|
Ironsworn Lodestar is your quick reference guide for the Ironsworn tabletop roleplaying game. It includes the essential rules, moves, and oracles. It's everything you need to keep your story moving.
WHAT'S INCLUDED
Character creation walkthrough
New stat options to fine-tune the tone of your game
The essential rules and mechanics,... [click here for more] |
Shawn Tomkin |
Pay What You Want
|
From the author of the adamantine-best-selling book Return of the Lazy Dungeon Master...
Ten underground adventures for the fifth edition of the world's most popular fantasy roleplaying game, set within a ruin-filled mountain torn apart by the mysterious Grendleroot.
For a thousand thousand years, an ancient entity has been trapped in the heart of a mountain formed from rock not of this... [click here for more] |
SlyFlourish |
$29.99 $24.95
|
"Stop writing adventures and use these"
—Geek & Sundry
This book brings together the award-winning Trilemma Adventures: 48 one- and two-page adventure locations for fantasy role-playing games. 2020 ENnie Award winner for Best Adventure (silver) and Best Cartography (gold)!
Each location is written to be usable separately,... [click here for more] |
Trilemma Adventures |
$49.65
|
From the author of DM's Guild's Adamantine-Best-Selling Monster Manual Expanded series comes another monstrous bestiary! This tome is filled with a captivating collection of characters, creatures, and cryptids that will ignite your imagination and breathe new life into your 5th Edition fantasy campaigns. You'll have plenty of new monsters and combat mechanics to throw at your most seasoned players,... [click here for more] |
Dragonix Books |
$49.99
|
City Builder: A Guide to Designing Communities is a resource specifically designed to help storytellers create exciting and compelling urban areas and other sorts of communities and places within them. It is a universal sourcebook that can support the needs of any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy fiction or role-playing game setting.
This comprehensive, fully-illustrated... [click here for more] |
Skirmisher Publishing |
$49.75
|
Every home needs its heroes…
Your small village seems like a haven to you and your friends, but it is not safe.
Dangerous faeries lurk in the forest just outside of town, wicked men and ferocious monsters are a constant threat, and sometimes dark forces find their way into your neighbors’ hearts. You and your companions are young and untested, but ready to protect what matters.... [click here for more] |
Flatland Games |
$29.99
|
One area where I’ve noticed that gamemasters everywhere, regardless of their experience level, always need more tools is with encounter ideas. No matter how many sessions a GM may have under their belt, each and every gamemaster I’ve chatted with over the decades is always in search of more encounter ideas to cobble and bash into situations that best fit their own campaigns.
Within the pages... [click here for more] |
Philip Reed Games |
$16.00
|
PAVIS & BIG RUBBLE COMPANION (D.C.): VOL. 04: WELCOME BACK TO THE BIG RUBBLE — 1620 S.T.
[The 'Pavis Grand Plan' campaign, developed with the assistance of Greg Stafford]
**With full-color illustrations by Dario Corallo**
The fourth volume in a hugely expanded re-release of the original Companion series. This is an 'old school' campaign, updated to the new rules system... [click here for more] |
Chaosium |
$39.95
|
The city of Nochet is the largest city in all Glorantha. It is an ancient city, yet colorful and vibrant. It is a city of wonders, yet a city of day-to-day life. It is a divine city filled with temples and shrines, yet a city of decadence. It is a city of the familiar, yet a city of mystery where the ghosts of ancestors come annually to see what their descendants have accomplished.... [click here for more] |
Chaosium |
$44.99
|
Menagerie Press invites you to adventure into the elf-tombs of Moire and Tiar, find Ord’s crypt-tree, battle the Amber Chimera, and recover eldritch baubles and lore.
A Shadowdark-compatible role-playing game adventure collection for level 1-5 characters.
The Queen of Brambles: Elf-Queen Lia's crypt was recently rediscovered. Do you dare disturb her resting place?
Shune's... [click here for more] |
Menagerie Press |
$24.99
|
Not sure? Check out the FREE Abbey point of interest PDF, which is just the tip of the iceberg!
What's an Omnibus?
An Omnibus is a massive single volume that compiles multiple other pieces of work into a single book. The Infinite Adventures Omnibus collects Volumes 1 through 6 of the Infinite Adventures: Western... [click here for more] |
Infinium Game Studios |
$75.00
|
Your team gets stronger... the world gets weirder!
Unite your party of hunters with new team playbooks and take your supernatural adventures into alternate genres and fresh settings with this huge expansion for the acclaimed Monster of the Week RPG!
Hunters: Choose from 15 different team playbooks and give your... [click here for more] |
Evil Hat Productions, LLC |
$30.00
|
Danger and glory await the bold...
In the common rooms of the great city’s countless inns, in the bathhouses of the merchant quarter, and before the altars of a thousand gods, brave and desperate adventurers meet and make plans. They leave every day and seek their fortunes in the Sunken Lands.
Travel with us through sunken lands...
Lots of times, we want... [click here for more] |
Flatland Games |
$29.99
|
You can’t predict a changeling by their kith. We’re not so easily defined.
But we are connected to others who fashioned themselves the same way. You meet another Playmate’s eye and know you share something no one else can understand. In a way, you’re kin.
This is the Lost struggle. Did They take me apart so thoroughly that putting me back together... [click here for more] |
Onyx Path Publishing |
$32.99
|
Summary
Do you struggle with ho-hum wandering monster tables? Do you find yourself--as a D/GM or as a player--dreading any time you have to roll on a random encounter table?
Never fear: the Environmental Encounters tool ensures that you'll rarely have the same encounter twice while on the road between points of interest!
Zero Prep, System-Agnostic
Designed to be immediately... [click here for more] |
Infinium Game Studios |
$10.00
|
120 D100 Random Tables for Fantasy Tabletop Role-Playing Games
Cut down game master prep time with random tables. Don't waste time prepping what your players will never see. Use these tables to fill in details on the fly.
In this book, you will find 1000 book titles, critical success and fail flavor tables, 600 random items in dungeon rooms, encounters, odd jobs,... [click here for more] |
dicegeeks |
$29.99 $23.99
|