Title |
Publisher |
Price |
The Five Faces of Luna
The tricker; the shaman; the judge; the bard; the warrior. Each werewolf follows one of the five auspices, according to the blessings of the moon. A werewolf has a great obligation to follow the ways of the moon phase under which he was born - but it isn't in vain. If he is true to his moon, he can reap great rewards and bring glory to his people. If he shames his moon, the... [click here for more] |
White Wolf |
$17.99
|
These Spiders Aren’t So Itsy Bitsy
Giant spiders have overrun Mossdale, and every last villager is either dead and dessicated, or cocooned and abducted. But what were they after, and who coordinated the vermin to attack en masse? Could it have been the local ettercap or a crazed arachnophile druid... or was something far more sinister behind the attack? Can the adventurers rescue... [click here for more] |
Jon Brazer Enterprises |
$6.39
|
Blasphemous Books and Malevolent Mysteries
Tomes of Dark Secrets brings a new level of horror to your 5E campaign with sinister spellbooks and creepy compendiums of eldritch lore that delve deeply into secrets man was not meant to know! You’ll find five richly detailed books of magic herein, each with detailed history and lore, unique secrets to offer, and a terrible... [click here for more] |
Legendary Games |
$13.99
|
Hollywood, 1974. Wochenlang waren die Zeitungen voll davon: Tramperinnen. Noch Teenager. Verschwunden. Keine Spur. Bis zu jenem 12. August des Jahres 1974, als die Leiche von Candice Higgs in der Wüste von Los Angeles gefunden wird. Doch etwas an der Leiche ist verstörend und schnell wird klar, dass nicht nur ein Serienkiller gefunden werden muss, sondern etwas weit Bedrohlicheres auf die Ermittlerinnen... [click here for more] |
Deutsche Lovecraft Gesellschaft |
$16.18
|
Chronicles of Darkness: Dark Eras reveals the world throughout its long and storied past.
Through sixteen eras, you’ll learn the secret history of the world, from the flame-lit tales of the Neolithic to the drug-fueled rebellion of the 1970s. Delve into the past, and learn that the Chronicles of Darkness began long before the modern nights.
Dark Eras: The Bowery Dogs (Werewolf:... [click here for more] |
Onyx Path Publishing |
$11.99
|
It's just a bad dream - a very bad dream.... Beware the night, for sleep provides another path to the Demiplane of Dread. In the unique domain called the Nightmare Lands, darkness offers not blissful but ultimate terror. Heroes enter this realm at the bidding of the night, drawn from their dreaming bodies and captured by an enigmatic figure known only as the Nightmare Man. Trapped... [click here for more] |
Wizards of the Coast |
$19.99
|
UPDATE -- 16 JULY 2011: We've uploaded a revised PDF with several typos and errors corrected. Please download with our compliments.
The Unspeakable Oath is an award-nominated quarterly magazine dedicated to tabletop roleplaying games that are based on the Cthulhu Mythos -- the creations of horror author H.P. Lovecraft, the writers who inspired him, and the writers who followed... [click here for more] |
Arc Dream Publishing |
$9.99
|
Life magic eases pain, heals wounds, and removes afflictions. Spell from this tradition are crucial for surviving expeditions into the unknown. This deck of 11 cards includes:
Life Sense
Minor Healing
Cure
Fount of Life
Light Healing
Moderate Healing
Vitality Burst
Greater Cure
Major Healing
Total Healing
Resurrect ... [click here for more] |
Schwalb Entertainment |
$2.05
|
The Courts of the Beasts
My cousin, you seem confused. Did you truly expect that our ways would be as your own? Did you think that we fight your battles against thisWyrm? Cousin, you have much to learn. Perhaps we shall share our wisdom and ways with you. Then again, perhaps not.
One with Gaia, but a World Apart
If you want to see how the Changing Breeds are different in the East this is your... [click here for more] |
White Wolf |
$11.00
|
Blood & Justice: Nocturne by Night is a book of villains centered on the dark, haunted city of Nocturne, as well as the dystopian world around the city. This book details dozens of villains; some of them are horrifying, some are disgusting, and some might engender sympathy among your players. Several of the villains are appropriate for one-shot adventures, others might have entire story arcs or... [click here for more] |
Mobius Worlds Publishing |
$29.95
|
Charmed by a nymph? Frightened by a demon? Grabbed by a giant? With this handy set of Affliction cards it's easier than ever to reference their effects and keep track of them when they apply to you or your enemies!
This deck of 21 cards include the 19 afflictions described in Shadow of the Demon Lord plus two cards to track what happens when you become incapacitated. The cards:
Asleep... [click here for more] |
Schwalb Entertainment |
$4.05
|
The Devil's Pass
"Very bad men in very deep trouble"
Travel back in time to 1452, to find a gang of hardened mercenaries gone very, very bad. They have taken up residence in a hidden valley in the Franconian forest, where their sins have caught up with them at last. But their innocent neighbors are suffering too. War has broken out and blocked your route, putting this tortured valley... [click here for more] |
Codex Integrum LLC |
$11.99
|
The oldest form of magic known to mortals, Arcana represents the sum of magical research conducted by wizards for thousands of years. Spells from the tradition offer reliability, having been refined and perfected by the masters. Wizards often learn the Arcana tradition first. This deck of 11 cards includes:
Arcane Armor
Magic Dart
Arcane Shield
Arcane Sight
Unerring Darts
Empowered Magic... [click here for more] |
Schwalb Entertainment |
$2.05
|
Narcissism and Absinthe?
Somewhere in the limbo between Tradition and Craft, the Hollow Ones walk their own way. They don't need anyone else's acceptance, and they sure as hell don't need anyone telling them how to go about their business. Other mages dismiss them as juviniles and junkies. And yet, even Traditionalists can be wrong... and the Hollow Ones have a very wide network indeed. Underestimated... [click here for more] |
White Wolf |
$13.50
|
This is the GM screen for the Project SunFlower Roll Playing game!
It is designed to be used with DrivethruRPG's Landscape GM Screen Binder System.
On the GM facing side, this GM screen has:
An NPC guide page.
A monster guide page, with reminders for chase and sneaking mechanics.
A page with reference material for stress, and skill checks.
A combat and medical reference page with
The player... [click here for more] |
Faulty-Wire Games |
$7.95
|
The Gothic Earth Gazetteer is a complete guide to the people and events that shaped the 1890's. An indispensable reference of any Masque of the Red Death campaign, it contains a wealth of information including:
Qabals: A look at nine of Gothic Earth's mysterious qabals, including Van Helsing's Die Wachtern and the mysterious Order of the Crimson Dawn.
Headline News: A year-by-year... [click here for more] |
Wizards of the Coast |
$8.99
|
'I have travelled the world and collected much that is hidden. Within these pages are truths, lies and fiction as told to me by occultists, practitioners and scholars of magic, collected and retold in, as far as is possible, their own words. These tales and fragments come from the old streets of London, the fabled souks of Morocco, the back alleys of New Orleans and the boulevards of Paris. I... [click here for more] |
Fire Ruby Designs |
$39.99
|
Red Snow
A Holiday Micro-Setting for Tiny Dungeons 2nd Edition
Red Snow is Fat Goblin Game’s holiday offering presented as a micro-setting handbook to the North Pole. What you’ll find in this book is an assortment of different creatures and NPCs, equipment, and other rules to help you overcome the frigid north and fulfill your childhood dreams of reaching the... [click here for more] |
Fat Goblin Games |
$9.95
|
“In a world ruled by the dead, we are forced to finally start living.” ― Robert Kirkman
Outbreak (Expanded Campaign Edition) is an introductory scenario and a set of GM and player tools for developing a zombie apocalypse campaign in which determined survivors try to save themselves and their loved ones in a world that’s gone to hell.
The book offers the most... [click here for more] |
Gildor Games |
$19.99
|
Welcome to Mindblast! This is the first in a series of psionic supplements de- signed to help you run games using the rules from Psionics Unleashed by Dreamscarred Press.
This volume aims to give you monsters with a psionic flair that you can use in your everyday games. Everything you need to use these monsters is included here. These monsters are de- signed to serve as... [click here for more] |
Fat Goblin Games |
$9.95 $4.47
|
These Treasures are Totally Metal!
The Treasury of the Machine (5E) brings you an awesome array of technological and technomagical tools to enhance your 5th Edition campaign! Whether your heroes are questing against an entire nation of renegade super-scientists and alien horrors, or you just want to inject a touch of science fiction into... [click here for more] |
Legendary Games |
$11.99
|
Fire magic creates and controls flame. Discovering this tradition, often from binding a genie, enhances your innate volatility: your skin becomes hot to the touch, your eyes literally blaze in anger, and you are always on the verge of losing your temper. This deck of 11 cards includes:
Control Flame
Flame Missile
Fire Blast
Meteor
Flame Ward
Fiery Volley
Flaming Shroud
Fireball
Immolate... [click here for more] |
Schwalb Entertainment |
$2.05
|
Essential Enemies 5: Creations of Chaos is a third party monster manual for use with Old-School Essentials and other old school fantasy role-playing games. This issue features monsters and artifacts that were created by wizards, the gods, or other such powerful forces. This zine contains the following monsters:
The Alien Monolith: This ancient edifice increases the... [click here for more] |
Chthonstone Games |
$15.00
|
Battle spells awaken and enhance combat capabilities. Armed with these spells, Battle casters can fight with skill rivaling that of the greatest warriors in the land. They move with enhanced speed and dexterity, strike with uncommon precision, and send foes reeling. This deck of 11 cards includes:
Augmented Attack
Celerity
Close Wounds
Mighty Attack
Resounding Attack
Arc of Death
Mountain... [click here for more] |
Schwalb Entertainment |
$2.05
|
The Technomancy tradition merges magic with machinery. When you cast a Technomancy spell, you assemble something from spare parts and rubbish you have harvested during your travels. You can usually recycle these parts, dismantling the devices you create to make something new. Practitioners of this tradition are always on the lookout for materials: cogs, springs, metal sheeting, nuts, bolts, tubing,... [click here for more] |
Schwalb Entertainment |
$2.05
|
Davae Breon Jaxon's Cinematic Environs begins a new series of supplements designed to help GMs paint vivid cinematic scenes for their players in a way that gives the environment its own unique character. These environs can take a mundane encounter or location and turn it into an epic scene that the players will be talking about for year to come. This third in the series... [click here for more] |
Critical Hit Publishing |
$9.99
|
The darkest of the dark arts, Forbidden spells produce horrid and unspeakable effects. Most societies outlaw the use of such magic. Inquisitors and witch hunters alike scour the countryside for its wielders, consigning any they capture to the purifying flames along with all their implements and writings. Yet somehow the vile tradition persists, and new users appear all over the world in greater and... [click here for more] |
Schwalb Entertainment |
$2.05
|
A banished power fights to return to the Ninth World.
A fallen moon of The Sun Below begins to stir.
The Knocker at the Door begins to awake.
A Numenera adventure for all tiers.
49 page adventure for all tiers, 16 page bestiary, new numenera, dozens of GM Intrusions, and player handouts.
Who is the Sleeping Lady? What’s in the numenera mines? What is knock, knock, knocking at the door? Hang... [click here for more] |
Dread Unicorn Games, LLC |
$10.95
|
An ancient tradition, Nature magic encourages growth and nurtures the land. Nature spells let casters command plants and harness their power in its defense. Misuse of the magic can lead the world to withhold its power. This deck of 11 cards includes:
Magic Acorns
Oak Hide
Healing Berries
Overgrowth
Shillelagh
Ensnaring Vines
Fiery Pinecones
Brambles
Forest Walk
Wrath of Nature
Form of... [click here for more] |
Schwalb Entertainment |
$2.05
|
Protection magic secures, defends, and counteracts. Its spells appeal to the cautious—and the paranoid—since it keeps them and their belongings safe. This deck of 11 cards includes:
Magic Lock
Secure Site
Evade
Force Field
Sanctuary
Vigilance
Vigor
Protection from Spells
Protective Field
Invulnerability
Globe of Negation ... [click here for more] |
Schwalb Entertainment |
$2.05
|
Shadow magic creates and shapes shadows and darkness. This deck of 11 cards includes:
Nightfall Blade
Wall of Darkness
Darkness
Darksight
Shadow Dart
Shadow Monster
Shadow Stride
Black Bolts of the Underworld
Shadow Magic
Dark Portals
Enervation ... [click here for more] |
Schwalb Entertainment |
$2.05
|
A World of Darkness It’s never far away. You glimpse it shift in the shadows, hear it whisper on the breeze, feel its presence in every nightmare. A world so very like our own, but where sinister societies and ancient horrors cloak themselves in modern guises, and every truth uncovered only reveals a deeper mystery beneath. The shadows call. Will you answer? How Deep Do the Shadows Reach?... [click here for more] |
White Wolf |
$16.50
|
Curse magic, often taught by hags and corrupted witches, spreads misfortune and woe, stripping away a victim’s vitality, courage, and even form. This deck of 11 cards includes:
Hex
Pox
Frighten
Hobble
Pain
Vulnerability
Weakness
Dread
Swine
Toad
Petrify ... [click here for more] |
Schwalb Entertainment |
$2.05
|
This tradition grants power over stone and soil, and those who master it can compel the earth beneath their feet to obey their commands. Earth magic arises from genies dwelling in the bones of the land, high mountains, rolling hills, and shifting deserts. This deck of 11 cards includes:
Earth Spike
Shape Earth and Stone
Stone Armor
Stone Blades
Tremor
Avalanche
Mold Earth and Stone
Eruption... [click here for more] |
Schwalb Entertainment |
$2.05
|
Enchantment magic twists the emotions of other creatures to make them obedient servants. This deck of 11 cards includes:
Bewitch
Presence
Charm
Command
Question
Compel
Mind Bondage
Cower
Implant Suggestion
Allure
Enslave ... [click here for more] |
Schwalb Entertainment |
$2.05
|
Teleportation magic locates gaps in reality and opens them wide enough to let a traveler pass through to a distant destination. This deck of 11 cards includes:
Dismiss
Fetch
Division
Hole of Glory
Swap
Remove
Shortcut
Boundless Step
Fuse
Portals
Travel ... [click here for more] |
Schwalb Entertainment |
$2.05
|
Local villagers whisper of a mysterious place deep in the marsh - a place shrouded in mist and dotted with barrow mounds, ruined columns, and standing stones. The tomb-robbers who explore beneath the mounds - or rather the few who return - tell tales of labyrinthine passages, magnificent grave goods, and terrifying creatures waiting in the dark. Are you brave (or foolish) enough to enter Barrowmaze?... [click here for more] |
OSR Publishing |
$75.00 $70.99
|
Chaos spells draw on destructive magic, making them unpredictable and dangerous. This deck of 11 cards includes:
Chaos Boon
Erratic Bolt
Capricious Devastation
Fold Space
Iridescent Shield Color of Magic
Flicker
Chaotic Lance
Wild Magic
Mirror Field
Singularity ... [click here for more] |
Schwalb Entertainment |
$2.05
|
Wielders of Destruction magic wrest its power through sheer force of will, causing creatures and objects to explode but harming themselves in the process. The cost of this mastery is revealed in the many bruises and injuries afflicting their bodies. This deck of 11 cards includes:
Break
Ruin
Dissolve
Rend
Sunder
Entropic Power
Erode
Detonate
Evaporate
Destroy
Disintegrate ... [click here for more] |
Schwalb Entertainment |
$2.05
|
Journal of Dread Vol. II: Secrets of the Skeleton adds many new elements to creatures players may have previously encountered and thought familiar or predictable. This journal brings a new sense of fear and respect to the creatures presented herein to your game.
The Journal of Dread series offers new options for players and gamemasters alike.
This installment of the Journals... [click here for more] |
d20pfsrd Publishing |
$12.99
|
Alteration magic changes the fundamental capabilities of creatures and bestows on them new properties, abilities, or traits. Learned magic-users commonly study this tradition; both witches and wizards appreciate the advantages its spells grant to themselves and their allies. This deck of 11 cards includes:
Comprehension
Distort Appearance
Enhance Senses
Spider Climb
Underwater Adaptation
Bolster... [click here for more] |
Schwalb Entertainment |
$2.05
|
Rune spells create writing that produces magical effects. Dwarfs or trolls invented Rune magic. Many of first Rune spells survive carved into ancient monoliths and on cave walls in old mountains. Discovering the tradition might result from stumbling across such writings. This deck of 11 cards includes:
Rune of Finding
Translate Anything
Brand of Doom
Glyph of Fire
Runic Shield
Glyphic Prison... [click here for more] |
Schwalb Entertainment |
$2.05
|
Spells from the Celestial tradition call on the light and energy of the sun and stars to drive back the darkness spreading across the world. This deck of 11 cards includes:
Burning Beam
Light
Flash
Persistent Light
Rainbow Burst
Dawn
Sunrays
Radiation
Starfall
Nova
Sunbeam ... [click here for more] |
Schwalb Entertainment |
$2.05
|
Divination magic reveals possible futures and the distant past. Those who discover the tradition are often born with the talent to see past and future events, or become aware of it through a latent psychic ability. In very rare cases, Divination magic results from a supernatural gift. This deck of 11 spell cards includes:
Eavesdrop
Epiphany
Augur
Foretell
Psychometry
Reading
Truth Ear
See... [click here for more] |
Schwalb Entertainment |
$2.05
|
Spells from the Primal tradition forge bonds with animals and awaken bestial traits in their casters. This deck of 11 cards includes:
Beast Within
Hide from Animals
Beast Tongue
Befriend Animal
Call Small Animal
Call Medium Animal
Dire Beast
Call Large Animal
Pounce
Call of the Wild
Call Huge Animal ... [click here for more] |
Schwalb Entertainment |
$2.05
|
Many paths grant knowledge of unique spells. This deck of 9 cards includes:
Sense Magic (Magician)
Spellbound Weapon (Spellbinder)
Witch Fire (Witch)
Exorcism (Exorcist)
Command Undead (Necromancer)
Animate Object (Technomancer)
Temple of Faith (Templar)
Shadow Form (Tenebrist)
Blank to create your own! ... [click here for more] |
Schwalb Entertainment |
$1.35
|
Time magic controls the rate at which time passes. Meddling with Time spells can upset or snarl your time line and cause strange phenomena to affect you. This deck of 11 cards includes:
Delay
Swiftness
Minor Paradox
Rewrite Moment
Slow
Precognition
Time Jump
Accelerate
Decelerate
Twain Self
Time Travel ... [click here for more] |
Schwalb Entertainment |
$2.05
|
“A Ghastly Potpourri” is blooming with possibilities for the Ghastly Affair RPG, and other dark OSR games!
GMs and players of any game set in the late 18th century or early 19th century (the Georgian, Regency, French Revolutionary, and Napoleonic eras) will also find much of interest, as will anyone gaming in the Horror, Dark Fantasy, Weird Fantasy, Dreadpunk,... [click here for more] |
Daniel James Hanley |
$7.99
|
Illusion magic fools the senses and allows casters to create images and sensations that reshape the world around them. This deck of 11 cards includes:
Clamor
Disguise
Figment
Thimblerig
Vertigo
Glamer
Invisibility
Decoy
Phantasm
Mirage
Illusory Double ... [click here for more] |
Schwalb Entertainment |
$2.05
|
Transformation magic enables practitioners to assume different forms. This deck of 11 cards includes:
Flowing Form
Mask
Animal Shape
Bounding Step
Murmuration
Improved Animal Shape
Object Form
Mist Form
Speed Healing
Metallicus
Greater Animal Shape ... [click here for more] |
Schwalb Entertainment |
$2.05
|