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Sooner or later, you're going to need more story!
The GameMaster's Apprentice is a genre-and-system-neutral deck of cards that can be used as either a supplement for traditional tabletop RPGs or as a complete game engine for GM-free solo or group RPGs.
You can view the cards' complete instructions for free by clicking the preview link beneath the thumbnail above, or view the Quickstart Guide and... [click here for more] |
Larcenous Designs, LLC |
$9.99 $7.49
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If you only want the Solo Rules (and not the Solo Deck), you can download them by clicking the Publisher Preview!
If you want a printed version of the Solo Rules, you can get them here: Tricube Tales: Solo Rules (print version)
Tricube Tales is a rules-lite tabletop roleplaying system capable of handling a wide range of different... [click here for more] |
Zadmar Games |
$3.00
|
Part of the new Mage the Awakening 2nd Edition rules, Conditions add an additional layer of consequence and reward to certain actions in the Chronicles of Darkness.
Various things within the course of a game can cause Conditions. These include exceptional successes, supernatural abilities, and really any situation where the Storyteller thinks they can be used to... [click here for more] |
Onyx Path Publishing |
$1.99
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Part of the Vampire: the Requiem 2nd Edition rules, Conditions add an additional layer of consequence and reward to certain actions in the Chronicles of Darkness. Various things within the course of a game can cause Conditions. These include exceptional successes, supernatural abilities, and really any situation where the Storyteller thinks they can be used to heighten... [click here for more] |
Onyx Path Publishing |
$2.99
|
The Handler's Screen for Delta Green: The Role-Playing Game provides the Handler (game moderator) tons of useful tools for running the game. This downloadable version includes:
Full-size exterior with chilling art by Dennis Detwiller (8.5" high by 44" wide)
Full-size interior with four panels of tables and information (8.5" high by 44" wide)
Panel 1 exterior (8.5" high by 11" wide)
Panel... [click here for more] |
Arc Dream Publishing |
$4.99
|
Join the Hunt
The Deck of Monsters is a new Monster of the Week game accessory approved by Generic Games and designed to help new and old Keepers place their Hunters against monsters they've never before encountered.
This deck of 53 poker cards provides Keepers with art, a lore prompt, and the statistics for a massive selection of new monsters that are ready to run right away. If you've ever found... [click here for more] |
BPB Games |
$19.99
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Making your own screen? Do you have The World’s Greatest Screen (landscape) from Hammerdog Games? This PDF is just what you need. This download includes eight panels, four color panels featuring the delightfully evil art from Shadow of the Demon Lord and four color panels loaded with game content for easy reference.
... [click here for more] |
Schwalb Entertainment |
$1.99
|
Bookmark Cthulhu focuses on the essences of Lovecraft's work: a burgeoning sense of doom as your adventure progresses; and edritch creatures as otherworldly, terrifying, and ofttimes indescribable as Lovecraft's own. Instead of abstract sanity rolls, a growing dread with each uneasy discovery. And beyond the common monsters, creatures spawned spontaneously from Lovecraft's own most common... [click here for more] |
Lester Smith Games |
$2.00
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It was then, just as I was trying to steer safely through the pass, that his mad shrieking brought us so close to disaster by shattering my tight hold on myself and causing me to fumble helplessly with the controls for a moment. A second afterward my resolution triumphed and we made the crossing safely—yet I am afraid that Danforth will never be the same again. — H.P. Lovecraft, "At the... [click here for more] |
Chaosium |
$5.07
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The Hideous Mister Finias kicks off a new series of one-shot adventures designed for conventions, beer and pretzel nights, or just whenever you want to play Shadow of the Demon Lord with a few friends. In this adventure, the group must get to the bottom of a rash of mutilations plaguing the city or die trying! This adventure is written for a group of novice characters. ... [click here for more] |
Schwalb Entertainment |
$0.69
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Dead isn't always better...
Sealing away the vile warlock spared the village not, as its tainted soul now moves among them, killing and driving them insane. Worse, a hound of hell has come to the village to retrieve the soul and drag it to Hell where it belongs. The group must find the warlock's remains and deliver them to the devil if they would escape with their lives and sanity intact. ... [click here for more] |
Schwalb Entertainment |
$0.69
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A Bookmark HP RPG™ Sourcebookmark
Psychic powers, metaphysical abilities, paranormal gifts, or whatever term you wish, this Bookmark HP RPG sourcebookmark provides rules and guidelines for using a wide range of mental and supernatural talents in your adventures. For far-future telepaths, 19th Century mediums, Stone Age shamans, modern mystics, and more!
Also check... [click here for more] |
Lester Smith Games |
$2.00
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A Bookmark No HP RPG™ Sourcebookmark
You are Dracula’s child. Thrall to an undiscovered bride, you roam the earth across the centuries until she calls, surviving as best you may.
Supernatural abilities and weaknesses in this setting are faithful to the original Dracula novel by Bram Stoker. No sparkly vampires. No sunlight incineration. No secret world-spanning society... [click here for more] |
Lester Smith Games |
$2.00
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You are a pilgrim now, one of the Created. You rose to life from dead flesh or inert matter, under the ministrations of one of your own, or a mad scientist, or perhaps just the power of the Divine Fire. You wander the world, sometimes alone, sometimes in the blessed company of your own kind, driven by memories of events and facts you never knew, all in the service of one Great Work…
…to be human. ... [click here for more] |
Onyx Path Publishing |
$2.99
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Join the Hunt... AGAIN!
The Deck of Monsters 2 is the sequel to the wildly popular Deck of Monsters! Designed to help new and old Keepers place their Hunters against monsters they've never before encountered, the Deck of Monsters 2 is a perfect addition to a Keeper's collection of Monster of the Week game aids!
This deck of 53 poker cards provides Keepers with art, a lore prompt, and the statistics... [click here for more] |
BPB Games |
$19.99
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Did your heart seize up in your chest a little when I said that? It should. Those horrors you've dreamed of all your life - the arms dragging you down into the ooze, the thing with fangs and too many legs waiting in the dark, the sleek, silent killer dropping on you from a clear sky - they're real.
But don't fret, little brother. You'll never have to wake up in fear, ever again. The... [click here for more] |
Onyx Path Publishing |
$2.99
|
These Spiders Aren’t So Itsy Bitsy
Giant spiders have overrun Mossdale, and every last villager is either dead and dessicated, or cocooned and abducted. But what were they after, and who coordinated the vermin to attack en masse? Could it have been the local ettercap or a crazed arachnophile druid... or was something far more sinister behind the attack? Can the adventurers rescue... [click here for more] |
Jon Brazer Enterprises |
$4.99
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Life magic eases pain, heals wounds, and removes afflictions. Spell from this tradition are crucial for surviving expeditions into the unknown. This deck of 11 cards includes:
Life Sense
Minor Healing
Cure
Fount of Life
Light Healing
Moderate Healing
Vitality Burst
Greater Cure
Major Healing
Total Healing
Resurrect ... [click here for more] |
Schwalb Entertainment |
$0.50
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Charmed by a nymph? Frightened by a demon? Grabbed by a giant? With this handy set of Affliction cards it's easier than ever to reference their effects and keep track of them when they apply to you or your enemies!
This deck of 21 cards include the 19 afflictions described in Shadow of the Demon Lord plus two cards to track what happens when you become incapacitated. The cards:
Asleep... [click here for more] |
Schwalb Entertainment |
$1.00
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The oldest form of magic known to mortals, Arcana represents the sum of magical research conducted by wizards for thousands of years. Spells from the tradition offer reliability, having been refined and perfected by the masters. Wizards often learn the Arcana tradition first. This deck of 11 cards includes:
Arcane Armor
Magic Dart
Arcane Shield
Arcane Sight
Unerring Darts
Empowered Magic... [click here for more] |
Schwalb Entertainment |
$0.50
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Fire magic creates and controls flame. Discovering this tradition, often from binding a genie, enhances your innate volatility: your skin becomes hot to the touch, your eyes literally blaze in anger, and you are always on the verge of losing your temper. This deck of 11 cards includes:
Control Flame
Flame Missile
Fire Blast
Meteor
Flame Ward
Fiery Volley
Flaming Shroud
Fireball
Immolate... [click here for more] |
Schwalb Entertainment |
$0.50
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Battle spells awaken and enhance combat capabilities. Armed with these spells, Battle casters can fight with skill rivaling that of the greatest warriors in the land. They move with enhanced speed and dexterity, strike with uncommon precision, and send foes reeling. This deck of 11 cards includes:
Augmented Attack
Celerity
Close Wounds
Mighty Attack
Resounding Attack
Arc of Death
Mountain... [click here for more] |
Schwalb Entertainment |
$0.50
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The Technomancy tradition merges magic with machinery. When you cast a Technomancy spell, you assemble something from spare parts and rubbish you have harvested during your travels. You can usually recycle these parts, dismantling the devices you create to make something new. Practitioners of this tradition are always on the lookout for materials: cogs, springs, metal sheeting, nuts, bolts, tubing,... [click here for more] |
Schwalb Entertainment |
$0.50
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The darkest of the dark arts, Forbidden spells produce horrid and unspeakable effects. Most societies outlaw the use of such magic. Inquisitors and witch hunters alike scour the countryside for its wielders, consigning any they capture to the purifying flames along with all their implements and writings. Yet somehow the vile tradition persists, and new users appear all over the world in greater and... [click here for more] |
Schwalb Entertainment |
$0.50
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An ancient tradition, Nature magic encourages growth and nurtures the land. Nature spells let casters command plants and harness their power in its defense. Misuse of the magic can lead the world to withhold its power. This deck of 11 cards includes:
Magic Acorns
Oak Hide
Healing Berries
Overgrowth
Shillelagh
Ensnaring Vines
Fiery Pinecones
Brambles
Forest Walk
Wrath of Nature
Form of... [click here for more] |
Schwalb Entertainment |
$0.50
|
Protection magic secures, defends, and counteracts. Its spells appeal to the cautious—and the paranoid—since it keeps them and their belongings safe. This deck of 11 cards includes:
Magic Lock
Secure Site
Evade
Force Field
Sanctuary
Vigilance
Vigor
Protection from Spells
Protective Field
Invulnerability
Globe of Negation ... [click here for more] |
Schwalb Entertainment |
$0.50
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Shadow magic creates and shapes shadows and darkness. This deck of 11 cards includes:
Nightfall Blade
Wall of Darkness
Darkness
Darksight
Shadow Dart
Shadow Monster
Shadow Stride
Black Bolts of the Underworld
Shadow Magic
Dark Portals
Enervation ... [click here for more] |
Schwalb Entertainment |
$0.50
|
Curse magic, often taught by hags and corrupted witches, spreads misfortune and woe, stripping away a victim’s vitality, courage, and even form. This deck of 11 cards includes:
Hex
Pox
Frighten
Hobble
Pain
Vulnerability
Weakness
Dread
Swine
Toad
Petrify ... [click here for more] |
Schwalb Entertainment |
$0.50
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This tradition grants power over stone and soil, and those who master it can compel the earth beneath their feet to obey their commands. Earth magic arises from genies dwelling in the bones of the land, high mountains, rolling hills, and shifting deserts. This deck of 11 cards includes:
Earth Spike
Shape Earth and Stone
Stone Armor
Stone Blades
Tremor
Avalanche
Mold Earth and Stone
Eruption... [click here for more] |
Schwalb Entertainment |
$0.50
|
Enchantment magic twists the emotions of other creatures to make them obedient servants. This deck of 11 cards includes:
Bewitch
Presence
Charm
Command
Question
Compel
Mind Bondage
Cower
Implant Suggestion
Allure
Enslave ... [click here for more] |
Schwalb Entertainment |
$0.50
|
Teleportation magic locates gaps in reality and opens them wide enough to let a traveler pass through to a distant destination. This deck of 11 cards includes:
Dismiss
Fetch
Division
Hole of Glory
Swap
Remove
Shortcut
Boundless Step
Fuse
Portals
Travel ... [click here for more] |
Schwalb Entertainment |
$0.50
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Chaos spells draw on destructive magic, making them unpredictable and dangerous. This deck of 11 cards includes:
Chaos Boon
Erratic Bolt
Capricious Devastation
Fold Space
Iridescent Shield Color of Magic
Flicker
Chaotic Lance
Wild Magic
Mirror Field
Singularity ... [click here for more] |
Schwalb Entertainment |
$0.50
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Wielders of Destruction magic wrest its power through sheer force of will, causing creatures and objects to explode but harming themselves in the process. The cost of this mastery is revealed in the many bruises and injuries afflicting their bodies. This deck of 11 cards includes:
Break
Ruin
Dissolve
Rend
Sunder
Entropic Power
Erode
Detonate
Evaporate
Destroy
Disintegrate ... [click here for more] |
Schwalb Entertainment |
$0.50
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Alteration magic changes the fundamental capabilities of creatures and bestows on them new properties, abilities, or traits. Learned magic-users commonly study this tradition; both witches and wizards appreciate the advantages its spells grant to themselves and their allies. This deck of 11 cards includes:
Comprehension
Distort Appearance
Enhance Senses
Spider Climb
Underwater Adaptation
Bolster... [click here for more] |
Schwalb Entertainment |
$0.50
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Rune spells create writing that produces magical effects. Dwarfs or trolls invented Rune magic. Many of first Rune spells survive carved into ancient monoliths and on cave walls in old mountains. Discovering the tradition might result from stumbling across such writings. This deck of 11 cards includes:
Rune of Finding
Translate Anything
Brand of Doom
Glyph of Fire
Runic Shield
Glyphic Prison... [click here for more] |
Schwalb Entertainment |
$0.50
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Spells from the Celestial tradition call on the light and energy of the sun and stars to drive back the darkness spreading across the world. This deck of 11 cards includes:
Burning Beam
Light
Flash
Persistent Light
Rainbow Burst
Dawn
Sunrays
Radiation
Starfall
Nova
Sunbeam ... [click here for more] |
Schwalb Entertainment |
$0.50
|
Divination magic reveals possible futures and the distant past. Those who discover the tradition are often born with the talent to see past and future events, or become aware of it through a latent psychic ability. In very rare cases, Divination magic results from a supernatural gift. This deck of 11 spell cards includes:
Eavesdrop
Epiphany
Augur
Foretell
Psychometry
Reading
Truth Ear
See... [click here for more] |
Schwalb Entertainment |
$0.50
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Spells from the Primal tradition forge bonds with animals and awaken bestial traits in their casters. This deck of 11 cards includes:
Beast Within
Hide from Animals
Beast Tongue
Befriend Animal
Call Small Animal
Call Medium Animal
Dire Beast
Call Large Animal
Pounce
Call of the Wild
Call Huge Animal ... [click here for more] |
Schwalb Entertainment |
$0.50
|
Many paths grant knowledge of unique spells. This deck of 9 cards includes:
Sense Magic (Magician)
Spellbound Weapon (Spellbinder)
Witch Fire (Witch)
Exorcism (Exorcist)
Command Undead (Necromancer)
Animate Object (Technomancer)
Temple of Faith (Templar)
Shadow Form (Tenebrist)
Blank to create your own! ... [click here for more] |
Schwalb Entertainment |
$0.50
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Time magic controls the rate at which time passes. Meddling with Time spells can upset or snarl your time line and cause strange phenomena to affect you. This deck of 11 cards includes:
Delay
Swiftness
Minor Paradox
Rewrite Moment
Slow
Precognition
Time Jump
Accelerate
Decelerate
Twain Self
Time Travel ... [click here for more] |
Schwalb Entertainment |
$0.50
|
Illusion magic fools the senses and allows casters to create images and sensations that reshape the world around them. This deck of 11 cards includes:
Clamor
Disguise
Figment
Thimblerig
Vertigo
Glamer
Invisibility
Decoy
Phantasm
Mirage
Illusory Double ... [click here for more] |
Schwalb Entertainment |
$0.50
|
Transformation magic enables practitioners to assume different forms. This deck of 11 cards includes:
Flowing Form
Mask
Animal Shape
Bounding Step
Murmuration
Improved Animal Shape
Object Form
Mist Form
Speed Healing
Metallicus
Greater Animal Shape ... [click here for more] |
Schwalb Entertainment |
$0.50
|
The Storm tradition offers casters the ability to create and control weather in its most violent forms. This deck of 11 cards includes:
Fog
Shock
Forked Lightning
Freezing Fog
Saint Astrid’s Flame
Call Lightning
Poisonous Fog
Hailstorm
Lightning Bolt
Acid Rain
Leaping Lightning ... [click here for more] |
Schwalb Entertainment |
$0.50
|
Conjuration spells create objects and creatures from threads of magical energy. The tradition requires a keen mind and a deft hand. Much Conjuration magic is recorded in tomes and grimoires, though understanding and discovering its power requires a skilled teacher. This deck of 11 cards includes:
Conjure Useful Item
Direct Conjuration
Conjure Feast
Conjure Small Monster
Conjure Weapon
Conjure... [click here for more] |
Schwalb Entertainment |
$0.50
|
Necromancy subverts the cycle of life and death by creating beings that exist between both states. Its mysteries are hidden in profane tomes or etched on the walls of ancient tombs, so seekers must brave shuffling hordes of undead and embrace corruption to master such magic. This deck of 11 cards includes:
Hide from Undead
Spectral Grasp
Animate Corpse
Grave Grasp
Harvest Soul
Bone Splinters... [click here for more] |
Schwalb Entertainment |
$0.50
|
Song spells weave magic into music to affect the minds of those who hear it performed. This deck of 11 cards includes:
Project Voice
Song of Friendship
Song of Courage
Song of Inspiration
Song of Valor
Song of Captivation
Song of Healing
Song of Ribaldry
Song of Dread
Song of Slumber
Song of Heroes ... [click here for more] |
Schwalb Entertainment |
$0.50
|
Theurgy magic relies on faith to work. A student of Theurgy must be pious at all times and display constant devotion to the gods he or she serves. Such acts give the caster the means to produce miracles, proof of the gods’ existence. This deck of 11 cards includes:
Create Holy Symbol
Denounce
Blessing
Censure
Hallowed Ground
God Hammer
Revelation
Divine Aid
Wrath of God
Avatar
Fire... [click here for more] |
Schwalb Entertainment |
$0.50
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A useful reference tool for all Eclipse Phase gamemasters, whether printed out or kept on a computer or tablet!
A four-panel portrait GM screen features all of the tables an Eclipse Phase gamemaster needs in one place for handy reference.
If you are interested in the InDesign files that were used to create this screen -- so you can customize it for your own game -- please see the GM... [click here for more] |
Posthuman Studios |
$1.00
|
This is the print-on-demand version of the Tricube Tales Solo Rules. You can download the PDF version of the rules (as well as the Solo Deck) from here.
Tricube Tales is a rules-lite tabletop roleplaying system capable of handling a wide range of different genres and settings. Its simplicity lends itself well to solo play, and it should work with most generic... [click here for more] |
Zadmar Games |
$3.95
|
Drawn from the pages of Demon Lord’s Companion, the spells include spells from a variety of traditions that are normally recorded on scrolls, tablets, or within ancient tomes. With them, this deck also includes spells unique to the paths revealed in this book. This deck of 13 cards includes:
Corpse Sight (Necromancy)
Ley Line (Nature)
Animal Spy (Primal)
Destructive Rune (Rune)
Prophecy... [click here for more] |
Schwalb Entertainment |
$0.50
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