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Basic Roleplaying Quickstart Edition

Basic Roleplaying Quickstart Edition


In this BRP Quick-Start booklet, Chaosium has collected the essential Basic Roleplaying rules for a quick introduction to one of the most influential roleplaying systems in the world. Basic Roleplaying was designed to be intuitive and easy to play. Most Basic Roleplaying mechanics are simple and logical. Virtually all rolls determining success or failure of a task are...   [click here for more]
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Call of Cthulhu 7th Edition Quick-Start Rules

Call of Cthulhu 7th Edition Quick-Start Rules


Horror Roleplaying in the Worlds of H.P. Lovecraft The Great Old Ones ruled the earth aeons before the rise of humankind. Originally they came from the gulfs of space and were cast down by even greater beings. Remains of their cyclopean cities and forbidden knowledge can still be found on remote islands in the Pacific, buried amid the shifting sands of vast deserts, and in the frigid recesses...   [click here for more]
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Cthulhu Invictus Bestiae

Cthulhu Invictus Bestiae


Horror Roleplaying in Ancient Rome Here are new beasts and creatures for use with the Cthulhu Invictus setting of the Call of Cthulhu role-playing game. THIS IS A DOWNLOADABLE PRODUCT. Two 8.5x11" pages. ...   [click here for more]
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Cthulhu Invictus Fabulae

Cthulhu Invictus Fabulae


Horror Roleplaying in Ancient Rome Here are scenario seeds for use with the Cthulhu Invictus setting of the Call of Cthulhu role-playing game. THIS IS A DOWNLOADABLE PRODUCT. One 8.5x11" page. ...   [click here for more]
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Cthulhu Invictus Patrocinium

Cthulhu Invictus Patrocinium


Horror Roleplaying in Ancient Rome Notes on Roman Patronage for use with the Cthulhu Invictus setting of the Call of Cthulhu role-playing game. THIS IS A DOWNLOADABLE PRODUCT. One 8.5x11" page. ...   [click here for more]
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Cthulhu Invictus Populus

Cthulhu Invictus Populus


Horror Roleplaying in Ancient Rome Non-player characters for use with the Cthulhu Invictus setting of the Call of Cthulhu role-playing game. THIS IS A DOWNLOADABLE PRODUCT. Two 8.5x11" pages. ...   [click here for more]
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Return to Apple Lane - Demo Scenario

Return to Apple Lane - Demo Scenario


Return to Apple Lane is a free HeroQuest demo scenario (appearing in the Sartar Companion) set in Glorantha. It returns to the classic Chaosium setting of Apple Lane, and puts the fate of that hamlet in the players' hands. It is designed for 4 to 6 new players. ...   [click here for more]
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RuneQuest Quickstart

RuneQuest Quickstart


Welcome to Glorantha A mythic world of mortals and gods, myths and cults, monsters and heroes. In Glorantha, the Runes permeate everything, and mastery of Runes allows astonishing feats of bravery and magic. Glorantha is ancient, and has known many ages, but now it is at the brink of the greatest conflict it has ever known… the Hero Wars. Glorantha is the setting of RuneQuest, one...   [click here for more]
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Sartar Clan Questionairre

Sartar Clan Questionairre


The Sartar Clan Questionnaire contains all the questions for the Clan Questionnaire from the Sartar: Kingdom of Heroes book (but without the answers) to help your players create their own clan. Players have found just filling out the questionairre shows the depth of the cultures, history, and storytelling opportunities Glorantha contains. ...   [click here for more]
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Sartar Player's Primer

Sartar Player's Primer


This free Sartar Player's Primer gives prospective players in a Sartar campaign all the information they'll need to quickly familiarize themselves with the setting. It is derived from the information found in Sartar: Kingdom of Heroes. ...   [click here for more]
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Fragments of Fear

Fragments of Fear


The Second Cthulhu Companion This second Call of Cthulhu companion answers questions common to Call of Cthulhu games, and reveals ancient linguistic traces of the dread Cthulhu cult among various cultures. It then summarizes all Mythos spells printed in Shadows of Yog-Sothoth, The Asylum, the Cthulhu Companion, The Fungi From Yuggoth, Curse of the Chthonians, Trail of Tsathogghua,...   [click here for more]
Chaosium  $5.95 $3.27

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HeroQuest: Glorantha - Introduction to the Hero Wars

HeroQuest: Glorantha - Introduction to the Hero Wars


Glorantha is a gigantic cube awash in a limiltess ocean, formed by the collision of four forces in primordal eras. It's a world alive with adventure and magic where gods are plentiful and magic real. The realms of power, spirits, gods, and myth are as tangible as the kingdoms of men. It's the home of heroes and monsters, empires and dragons, and of everyday people trying to preserve their way of life....   [click here for more]
Chaosium  $4.95 $3.32

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HeroQuest: Dragon Pass Gazetteer

HeroQuest: Dragon Pass Gazetteer


Dragon Pass - Land of Thunder A Gazetteer of Kerofinela Dragon Pass, A Gazetteer of Kerofinela illustrates the marvels and wonders of heroic and mythic Kerofinela. Journey from deadly Snake-Pipe Hollow through the Bush Range past impossibly tall Kero Fin, to occupied Boldhome (capital of the Kingdom) and then south into legendary Heortland. Witness the wonders...   [click here for more]
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Snake Pipe Hollow (1981)

Snake Pipe Hollow (1981)


"In the godtime, before time began, Snake Pipe Hollow was wrought as a trap for the forces of Chaos, where the howling, gibbering army was broken by mortal beings' faith in life, and a remnant left pocketed below the earth, concealed from the scorching sun. Occasionally, for Chaos knows no rhythm, the subterranean cells and caverns spawn or summon monstrous things..." Snake...   [click here for more]
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Stafford Library - Esrolia: Land of 10K Goddesses

Stafford Library - Esrolia: Land of 10K Goddesses


Esrolia, the Land of Ten Thousand Goddesses is the compilation of Greg Stafford and Jeff Richard's notes and thoughts concerning the great land of Esrolia. This book contains some parts from previous publications, to be as inclusive on this subject as possible. This book is divided into four parts: ESROLIA, Grainland is the first. This contains some general information about the...   [click here for more]
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Stafford Library - Middle Sea Empire

Stafford Library - Middle Sea Empire


Middle Sea Empire An Unfinished Work Concerning the Glory and Excesses of the People Overseen, Protected and Exploited by the Godlearners The Middle Sea Empire is a Second Age Glorantha book detailing the empire of the Godlearners, from its humble beginnings to its epic destruction. A detailed history, King’s list and many geographical descriptions provide a wealth of gamable material. The...   [click here for more]
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Apple Lane (1980)

Apple Lane (1980)


Apple Lane contains two complete RuneQuest adventures set in the world of Glorantha, in Sartar. Apple Lane set a new standard for fantasy RPGs when it debuted in 1978. It consists of two main adventures: Gringle's Panwshop and the Rainbow Mounds. Lengthy background notes, five pages of maps and plans, complete NPCs with motivational profiles, tactical and contingency explanantions,...   [click here for more]
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Investigator's Companion Vol. I

Investigator's Companion Vol. I


Hot Tips, Secret Info, & Sure-Fire Rules Are there flashlights in the 1920s? How about flashbulbs? What can your licensed private-eye do? Can your investigators buy a machine gun? Too often, Call of Cthulhu investigators find themselves not only baffled by the mysteries of the Mythos, but baffled as well by day-to-day life in America during the Roaring Twenties. Discover...   [click here for more]
Chaosium  $6.02 $4.03

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Bad Medicine for Dr. Drugs

Bad Medicine for Dr. Drugs


Teenage Superheroes Tackle the Syndicate! Dr. Drugs had a nice retail outlet at Warren G. Harding High School, and his pills, poppers, and nastier substances went at bargain prices - to the Doctor, who dreamed of turning-on all of humanity to the way of drugs, profit was inconsequential (though his syndicate backers hardly thought so). But, after a student-customer overdoses and dies, the Doctor...   [click here for more]
Chaosium  $7.95 $4.37

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Cthulhu Companion

Cthulhu Companion


Ghastly Adventures & Erudite Lore This book is composed of submissions to Different Worlds magazine and other Cthulhoid Chaosium projects. The Different Worlds readers’ enthusiasm for the Cthulhu Mythos resulted in many excellent submissions, some of which appear, with permission, within these pages. The contents of this supplement are quite varied. The first two...   [click here for more]
Chaosium  $7.95 $4.37

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The Dreaming Prince

The Dreaming Prince


Exploring the Extra-Human Consciousness of the Great Old Ones The Dreaming Prince is a supplement to Chaosium’s Call of Cthulhu Roleplaying system. This particular supplement is driven to explore the extra-human consciousness of the Great Old Ones, in particular Cthulhu. Cthulhu, in his namesake story, remains dreaming in sunken R’lyeh, transmitting his...   [click here for more]
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This Old Haunted House, Too

This Old Haunted House, Too


Another collection of twenty-five (possibly) spook-filled American House plans from the 18th, 19th, and early 20th centuries for use in Call of Cthulhu and Basic Roleplaying, and other history-based roleplaying games. Includes Colonial Era Houses (1640-1770), New Republic Era Houses (1770-1850), Victorian Houses (1850-1900), Early 20th Century (1900-1930), and offers notes on how to...   [click here for more]
Chaosium  $6.95 $4.66

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1990's Handbook

1990's Handbook


The ideas presented in this book attempt to be both mundane and fantastic at the same time— plausability is the key. It is in the details that the horror lies, because it is in the credibility of the details that the fantastic can rise and stand. This, then, is a book of details, most mundane, some fantastic. They have but one purpose—that of bringing Lovecraft's horror home to us...   [click here for more]
Chaosium  $7.12 $4.77

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Miskatonic University Guidebook

Miskatonic University Guidebook


The University Guidebook The world sees Miskatonic University as a solid New England institution. Its professors and departments are on par with those of any Ivy League school—among the best in the nation. Founded phsthumously in 1765 by seacaptain Jeremiah Orne, Miskatonic University grew from the acquired assets, and debts, of ailing Arkham College. Orne laid claim to the older 1690 institute...   [click here for more]
Chaosium  $7.12 $4.77

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Secrets

Secrets


Call of Cthulhu: Secrets We all hold a few dark, deep secrets close to their hearts. Some of our secrets are small and would seem unimportant if they were exposed to the light of day. Others are big and could change the world. This book is about secrets that have been allowed to fester and darken in the shadows. What was hidden in Robert Monroe-Tylor's coffin? What horror left Jason Andrews to die...   [click here for more]
Chaosium  $8.95 $4.92

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Basic Creatures

Basic Creatures


A Basic Array of Creatures, Critters, and Monsters This work presents an assortment of creatures useful to players of Basic Roleplaying. These critters are drawn from a variety of eras and genres of fantasy and fiction, including: Allosaurus, Baboon, Bandersnatch, Basikisk, Bear, Behemoth, Brontosaur, Centaur, Crocodile, Duck, Dwarf, Elemental, Elf, Ghost, Giant, Gorgon, Griffin, Halfling, Harpy,...   [click here for more]
Chaosium  $4.95

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Basic Gamemaster

Basic Gamemaster


Running the Chaosium Roleplaying System This book provides wisdom and advice on running Basic Roleplaying games. There are five main sections: the first discusses the duties of the gamemaster in devising and presenting roleplaying adventures. The second covers scenario-construction aids for the gamemaster including encounter tables, languages, treasures, and danger-classes. The third treats...   [click here for more]
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HeroQuest: Anaxial's Roster

HeroQuest: Anaxial's Roster


HeroQuest - Anaxial's Roster Creatures of the Hero Wars A million kinds of beasts live on the continent of Genertela in Glorantha. They appear in all the stories of the world. Some are friends, many are foes, a few are magical harbingers, and others are just food. Horses, dogs, and cats are nearly ubiquitous, wolf packs and metal goats are foes, ravens and rattlesnakes can talk, and cattle and deer...   [click here for more]
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HeroQuest: Champions of the Reaching Moon

HeroQuest: Champions of the Reaching Moon


Champions of the Reaching Moon Lunar Herobands, Heroes, and Anti-heroes The Lunar Empire is a vibrant and dynamic empire of numerous different peoples, leagues, associations and gatherings, and its heroes are shaped by their social interactions, from the intrigue and debauchery of Moonson’s Court to the day-to-day jokes and negotiations of the bazaar. This book is built around the Immanent...   [click here for more]
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HeroQuest: ILH1 - Imperial Lunar Handbook v1

HeroQuest: ILH1 - Imperial Lunar Handbook v1


The Lunar Empire The Imperial Lunar Handbook is the essential guide to the vast Lunar Empire. Mighty and magical, decadent and dynamic, conquering and liberating, the Empire is rich and complex, a land of heroes, soldiers, and missionaries. It is a fusion of many disparate regions, each with its own beliefs, customs, and magic. Over all, the Red Moon guides, and the Son of...   [click here for more]
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HeroQuest: ILH2 - Imperial Lunar Handbook v2

HeroQuest: ILH2 - Imperial Lunar Handbook v2


Imperial Lunar Handbook - Volume 2 Under the Red Moon takes you inside the glorious Lunar Empire. Mighty and magical, decadent and dynamic, conquering and liberating, the Empire is rich and complex, a land of heroes, soldiers, and missionaries. It is a fusion of many disparate regions, each with its own beliefs, customs, and magic. Over all, the Red Moon guides and the Son...   [click here for more]
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HeroQuest: Sartar Rising - Barbarian Adventures

HeroQuest: Sartar Rising - Barbarian Adventures


Barbarian Adventures, the first scenario book for Hero Wars, details typical activities and unusual adventures for Heortling heroes. Seek the advice of the clan Lawspeaker, fight Chaos monstrosities, become embroiled in a blood feud because of a horse, and escort a group of friendly (perhaps more than friendly) healers around the countryside. Barbarian Adventures...   [click here for more]
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HeroQuest: Sartar Rising - Orlanth is Dead

HeroQuest: Sartar Rising - Orlanth is Dead


Orlanth is Dead!, begins the Sartar Campaign with an epic conflict against the Lunar Empire. Whitewall has fallen, and all across Dragon Pass the winds have stopped. As winter deepens and spring fails to come, the rebellion begins in southern Sartar at the supernatural struggle later known as the Battle of Iceland. Despite the epic scope of this Great Event, it is not just...   [click here for more]
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HeroQuest: Storm Tribe

HeroQuest: Storm Tribe


HeroQuest: Storm Tribe The Cults of Sartar The gods are awake. Special deities are needed for special times. Storm Tribe details the gods and goddesses that take the forefront in the Hero Wars. Here are complete write-ups for eleven important deities whose exceptional worshippers gain extraordinary powers. Each write-up includes myths, holy days, magic, and subcults. These are the Cults...   [click here for more]
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HeroQuest: Thunder Rebels

HeroQuest: Thunder Rebels


The barbarians prepare their rebellion! Imperial troops and enemy gods can not crush the Orlanthi. Thunder Rebels tells what every one of them knows about their land, their gods, and their ways. The men and women worship Orlanth and Ernalda, a great god and goddess whose influences permeate everything. Thunder Rebels is necessary for anyone who wants to play an Orlanthi hero from the Heortling people...   [click here for more]
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All the Worlds' Monsters Vol. 1

All the Worlds' Monsters Vol. 1


This book is an encyclopedia of the strange, the bizaare, and the deadly. It contains complete statistics for 265 monstrous and dangerous creatures, created by dungeon masters across the United States and Canada. Each monster is rated for hit dice, armor class, movement, whether and how well it swims and flies, its intelligence range, dexterity, alignment, normal habitat, the probability of it being...   [click here for more]
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All the Worlds' Monsters Vol. 2

All the Worlds' Monsters Vol. 2


In its third printing, volume II of the ALL THE WORLDS’ MONSTERS series contains 243 creatures from literature, fantasy, and nightmare. Included is a conversion article by Ken St. Andre for TUNNELS & TROLLS, and Steve Perrin’s historic “Conventions.” Created by 54 DMs from across North America, each monster is rated for hit dice, armor class, movement, whether or how well...   [click here for more]
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All the Worlds' Monsters Vol. 3

All the Worlds' Monsters Vol. 3


Now! The long-wanted 3rd volume of the All the Worlds’ Monsters series is here-112 pages packed with monsters and play-aids. Included are 238 new monsters, an all-series index, a RuneQuest stats conversion essay by Steve Perrin, and grouping lists by monster type, level, and appearance. The stats were created by dungeon masters from across the United States and Canada. Each monster is rated for...   [click here for more]
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Cthulhu Through the Ages

Cthulhu Through the Ages


GUIDELINES FOR PLAYING CALL OF CTHULHU IN SEVEN DIFFERENT ERAS On release back in 1981, the initial setting of Call of Cthulhu focused upon the “classic” 1920s-era of the early twentieth century — the time of H.P. Lovecraft. It did not take long for players to realize the potential of the game —that it could adapt easily to other time periods. Over the last...   [click here for more]
Chaosium  $7.47 $5.00

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Nephilim Gamemaster's Veil

Nephilim Gamemaster's Veil


Including the Astrological Modifier Wheel, Weapons Summary, and the adventure "Temple of the Ancients." The Nephilim Gamemaster's Veil provides the gamemaster and players with tools that help make playing Nephilim easier. The Gamemaster Screen collects the important information used during play in a convenient format, complete with page references. The...   [click here for more]
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End Time

End Time


A Near-Future Setting for Call of Cthulhu This monograph explores humankind's future. We have left the Earth, traveling to other planets and the moons of our own solar system. Included here are notes on the Moon and mars colonies, advances in medicine and in the treatment of insanity, discussions of the hazards of space and in the living on other planets, and explorations of discoveries on...   [click here for more]
Chaosium  $7.95 $5.33

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Mysteries of Hungary

Mysteries of Hungary


History, Legends, and Background for Adventuring in 1920s Hungary This monograph is has been roughly translated into English from Hungarian.   An understanding of the thousand-year history of Hungary is vital for a good background. During the centuries, four nations have tried to rule the area now known as Hungary. German-Roman emperors brought the Hungarian crown into their...   [click here for more]
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Trail of Tsathogghua

Trail of Tsathogghua


Tsathogghua's curse awaits the unwelcomed investigators of the occult and unknown. What grim secret lurks on the sterile Greenland icecap? What living horror grows behind the "Bigfoot" legend? TRAIL OF TSATHOGGHUA contains a mini-campaign in two scenarios as well as a third, unconnected, scenario— "The Haunted House." This scenario pack is suitable for beginning...   [click here for more]
Chaosium  $9.95 $5.47

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Terror

Terror


During the Reign of Joseph Stalin Terror is a one-session scenario for Call of Cthulhu set in the Soviet Union during the reign of Joseph Stalin. It begins in February 1932 and is centered in the frozen city of Moscow. Terror is designed to emphasize the atmosphere of Stalinist Russia, and to pit the investigators against each other within an environment of paranoia. The scenario was originally...   [click here for more]
Chaosium  $10.00 $5.50

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Nephilim Gamemaster's Companion

Nephilim Gamemaster's Companion


Indespensible Resources for the Nephilim Gamemaster The secret history of the Nephilim, composing a timeline from the beginning of the universe to the end of the world as we know it. Rules for artifacts and sentient relics of amazing power. A bestiary of new elemental creatures. Gamemaster's advice on starting and running a Nephilim campaign. Advice on plotting...   [click here for more]
Chaosium  $8.22 $5.51

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The Cruel Empire of Tsan Chan

The Cruel Empire of Tsan Chan


Future History of the Cruel Empire of Tsan Chan Being an account of the year Five Thousand and the creation of Empire That cult would never die till the stars came right again, and the secret priests would take great Cthulhu from His tomb to revive His subjects and resume His rule of earth. For the citizens of the Tsan Chan Empire, the facts of the events concerning the rise of the Great...   [click here for more]
Chaosium  $8.22 $5.51

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Mysteries of Tibet

Mysteries of Tibet


A Study of the Religion, People, and Mythology of Tibet Though not directly mentioned by H.P. Lovecraft in any of his stories, there are several references throughout his works to the Himalayas. Like most young men with a sense of adventure during the late 1800's and early 1900's, Lovecraft would have been aware of any news stories coming out of Tibet. It was a mysterious country-until 1984 visited...   [click here for more]
Chaosium  $8.80 $5.90

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A Nation Ransomed

A Nation Ransomed


A Modern Military Adventure for Basic Roleplaying A Chinese nuclear submarine bearing a dozen missiles,each with a nuclear warhead, reported a major mechanical malfunction and would return to port. The ship is late. World governments receive a broadcast from the captain of the lost submarine, demanding that Japan, Taiwan, and South Korea surrender to the Peoples Republic of China by midnight --...   [click here for more]
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Dead Light

Dead Light


The storm had been brewing for days and now it hits! Combined with restless, idle youth and the desire for easy money, something has been released out there amid the darkness, the howling wind, and lashing rain. Dead Light is an adventure scenario for the Call of Cthulhu roleplaying system designed to be played in one or more gaming sessions. An exercise in Lovecraftian-flavored...   [click here for more]
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Mysteries of Ireland

Mysteries of Ireland


"Come Fairies, take me out of this dull world, for I would ride with you upon the wind and dance upon the mountains like a flame!" —William Butler Yeats From the hills the fairies whisper to lone strangers, “come join the dance”. Watching from beneath the waves are the Merrow, the dwellers of the deep.Strange noises and half-heard screams ring at night...   [click here for more]
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