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The Staff and the Secret Shrine

The Staff and the Secret Shrine


A Scarred Lands Adventure for 4-6 players of APL 6-9 Maghiel has learned the location of the staff of Zuvys and has devised a way to use its power to aid her in summoning some strange fiends known as the “Mouths of Vangal”. What purpose she has in mind, what part this plays in her plan, only she can say. She has sent her henchman, a twisted wizard named Anuzor Okalis, to fetch the staff of Zuvys...   [click here for more]
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The Queen's Gambit

The Queen's Gambit


A Scarred Lands Adventure for 4-6 players of APL 11-16 The necromancer Maghiel is weary of adventurers interfering with her plans to amass power, and she has devised a cunning trap to rid herself of them once and for all. Maghiel sends her trusted halfling assistant Haplo to infiltrate the party, and to convince them he escaped from Maghiel with spell scrolls that have the power to nullify her magic....   [click here for more]
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Expedition to the Gluttonous Caves

Expedition to the Gluttonous Caves


A Scarred Lands Adventure for 4-6 players of APL 11-13 The adventurers have learned that minions of the Maghiel are seeking an artifact that will help increase the power of Maghiel’s ritual. The adventurers are tasked with retrieving the artifact by whatever means they can and return it to Dremen, a member of the Academy of Magic and Engineering that the adventurers have met before. Dremen believes...   [click here for more]
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Hope and Despair are Both Stars

Hope and Despair are Both Stars


A Scarred Lands Adventure for 4-6 players of APL 6-9 Political factions threaten to destroy an orc trading caravan and the fate of the Shumosh wolf-riders may be determined over a celebratory hearth. Tradition has guided the caravan for decades, though the younger generation struggles against its constraints, and something altogether more insidious may be at work. A Vengeance of the Shunned Side...   [click here for more]
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Temple of Madriel

Temple of Madriel


A Scarred Lands Adventure for 4-6 players of APL 12-14 As the adventurers approach Artemisia, they see horrific destruction before them, confirming the suspicions conveyed by Dremen at the end of Expedition to the Gluttonous Caves. Maghiel’s cultist spies have staked out the town of Artemisia and are posing as adventurers passing through. Can the party learn the true scope of the...   [click here for more]
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Pit of Boiling Blood

Pit of Boiling Blood


A Scarred Lands Adventure for 4-6 players of APL 6-9 Anger and rage are powerful forces, and they can spread like a disease among a populace with little or no warning. The festering swamps of the Mourning Marshes have belched forth many diseases since the titan Chern fell upon the landscape, but recently something new has bubbled up. A rage-inducing disease birthed from a newly revealed cesspool on...   [click here for more]
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The Fall of Durgan's Rest

The Fall of Durgan's Rest


A Scarred Lands Adventure for 4-6 players of APL 13-15 Though she has failed to absorb the power of the titan Mesos, Maghiel the Shunned’s actions have brought her to the precipice of godhood. Her rampage of slaughter and blasphemy has caught the attention of Vangal the Ravager. Maghiel’s activity has awakened a hunger within the God of Destruction. As reward for her unintentional service, Vangal...   [click here for more]
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The Mirovan Henge

The Mirovan Henge


A Scarred Lands Adventure for 4-6 players of APL 14-16 As Durgan’s Rest burns behind them, the party casts aside all caution, following Maghiel the Shunned through a mysterious portal. As they pass through the membrane between planes, they are inundated with visions of the raw chaos of the cosmos. For the fortunate, this may unlock insight that serves as a bulwark against the horrors...   [click here for more]
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The Cliffs of Death

The Cliffs of Death


A Scarred Lands Adventure for 4-6 players of APL 9 In Maghiel’s search for power she stumbled upon rumor of an Ontenazuan cult who sought great power through the Slarecians they worshipped. When she could she sought their tomb out. Once the Canyon of Souls was traversed, Maghiel had but to breath un-life into the corpses strewn throughout the tomb. The raised Eknethryn were happy to serve and quickly...   [click here for more]
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Serpent Amphora — Free Adventure in the Scarred Lands

Serpent Amphora — Free Adventure in the Scarred Lands


Gift From a Dying Man “I thank the gods and the mother of gods for your presence here... I am dying, but before I surrender my soul to Tanil’s mercies, I must tell a tale. I am Eôchaid, of the Vigils of Vesh. In our investigations, we learned of a small covey of hags on the edge of the Hornsaw and the Blood Steppes. We discovered that they had somehow come into possession...   [click here for more]
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Scarred Lands Campaign Setting: Ghelspad

Scarred Lands Campaign Setting: Ghelspad


The First Continent of the Scarred Lands Playground of titans, battlefield of gods, land of empires and magic: Ghelspad is a vivid and exciting setting for your fantasy campaign. This volume details the lands, peoples, cultures, gods, and history of Ghelspad, from the ancient titanic epochs to the horrors of the Divine War and the tumultuous recent years, when the empire of Calastia...   [click here for more]
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Scarred Lands Campaign Setting: Termana

Scarred Lands Campaign Setting: Termana


The Savage Continent A land of verdant jungles, steaming swamps and impassable mountains, Termana is a wild land full of diverse and often dangerous cultures — from the notorious Charduni Empire to the ancient high elven nations to the infamous Carnival of Shadows. This volume details the history of the Scarred Lands' southern continent, from the vast titan-worshipping empires that...   [click here for more]
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Scarred Lands Gazetteer: Ghelspad

Scarred Lands Gazetteer: Ghelspad


A War Among Gods Scarred the Land Whether you first played in the Scarred Lands in using 3rd Edition or revised 3.5 rules, or you are just now discovering this fantasy campaign setting, this gazetteer provides you with everything you need to begin your adventures in this unique world. Welcome to the Scarred Lands When the gods and the titans warred for supremacy,...   [click here for more]
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Scarred Lands Gazetteer: Termana

Scarred Lands Gazetteer: Termana


The Far Lands Distant from Ghelspad, Termana is the second major continent of the Scarred Lands™ to be described in Gazetteer format. Here, the wicked charduni dwarves challenge the forces of good, and exotic kingdoms rise and fall in the wake of the Divine War. The 48 page book includes a history of the continent, and the role it played in the struggle against the titans, information...   [click here for more]
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Strange Lands: Lost Tribes of the Scarred Lands

Strange Lands: Lost Tribes of the Scarred Lands


The Forgotten Places of the Scarred Lands Beyond the continents of Ghelspad and Termana lie still more lands of wonder and danger. Explore the ashen deserts and stately theopoli of Asherak, where the gods were born. Uncover the secrets beneath the ice of Fenrilik, the last bastion of titanspawn in all the world. Discover the wonders of the wyrmclans of the Dragon Lands, masters of sword, spell...   [click here for more]
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Creature Collection Revised

Creature Collection Revised


New Monsters of Myth and Legend From the horrible wrack dragon to the tiny bottle imp, creatures frighteneing and wondrous are found throughout the lands of fantasy. Discover your favorites anew in the complete revision of the original d20 bestseller, Creature Collection! Creature Collection Revised presents all the original monsters and races in...   [click here for more]
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Creature Collection II: Dark Menagerie

Creature Collection II: Dark Menagerie


The Twisted Legacy of Dead Gods Horrifying aberrations, undead and other creatures to corrupt or kill the most able heroes. Creature Collection II: Dark Menagerie™ presents a host of new creatures for use in your fantasy campaign. Come and revisit the Carnival of Shadows and a whole menagerie of twisted servitor races the Titans fashioned for their war with the...   [click here for more]
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Creature Collection III: Savage Bestiary

Creature Collection III: Savage Bestiary


Perils of the Savage Wilds This third volume of the Creature Collection series presents a horde of new monsters to challenge player characters and haunt the wild lands of any campaign setting. From deadly swarms to mighty avatars, Creature Collection III: Savage Bestiary is packed with over 150 creatures of every challenge level, each compatible...   [click here for more]
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Relics and Rituals

Relics and Rituals


Cache of New Magic Items and Spells This handbook introduces a treasure trove of new prestige character classes, new arcane and divine spells, rules for ritual magic casting, and hundreds of new magic items ranging from minor wondrous items to colossal relics of the gods. Among the first books released under the 3rd Edition OGL, Relics & Rituals remains one of...   [click here for more]
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Relics and Rituals II: Lost Lore

Relics and Rituals II: Lost Lore


New Material for Your Fantasy Campaign Following in the footsteps of its best-selling predecessor, Relics & Rituals II: Lost Lore brings more spells, true rituals, magic items and artifacts to excite and challenge your players. Included in this book are 10 new prestige classes, guidelines for astrological magic, details regarding lost magical tomes, and rules for introducing...   [click here for more]
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Death in the Walled Warren

Death in the Walled Warren


Famed elven adventurer, priest, and war hero Vladawen the Titanslayer faces a new challenge. Something is killing Redeemed slitheren in the Walled Warrens, and the elf has been sent as an agent of High King Jeddrad of Durrover to find out what. The ratfolk fear contagion is to blame, but the elf and his companion, the disgraced mage Cuinte, suspect otherwise. Someone, or something, may be deliberately...   [click here for more]
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10 Fenrilik Monsters

10 Fenrilik Monsters


Herein lies a series of tales, a grouping of weird references rarely found outside of the most unique tales or tomes. These are the creatures villagers and the like are scared to tell about as they suspect no one will believe them. Should you meet one of these deadly creatures in the wild, make sure every sword was sharpened the night before. Take care to polish the armor before going to bed. Expend...   [click here for more]
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100 Books for a Pirates of Pugmire Bookshelf

100 Books for a Pirates of Pugmire Bookshelf


The pirates of the Acid Sea, and those that live in the ports around it, also write their own books, about the ports, the sea and locations on it, as well as on piratical matters, ships and weapons. Although some books may be useful and essential, they may be mingled in with other books whose use is perhaps more debateable. This supplement contains one hundred books written by dogs, cats, lizards,...   [click here for more]
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100 Books to Find in Ghelspad

100 Books to Find in Ghelspad


Books can be useful and they can be valuable. They may be an important source of useful knowledge and contain hidden secrets. Not every book finds into that sort of category, though. Some books may contain misinformation, some may not be scholarly works at all. This supplement contains 100 books of this type that GameMasters can use to flesh out a bookshelf with less relevant material. They cover a...   [click here for more]
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100 Books to Find in Ghelspad II

100 Books to Find in Ghelspad II


Books can be useful and they can be valuable. They may be an important source of useful knowledge and contain hidden secrets. Not every book finds into that sort of category, though. Some books may contain misinformation, some may not be scholarly works at all. This supplement contains 100 books of this type that GameMasters can use to flesh out a bookshelf with less relevant material. They cover a...   [click here for more]
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100 Books to Find in Ghelspad III

100 Books to Find in Ghelspad III


Books can be useful and they can be valuable. They may be an important source of useful knowledge and contain hidden secrets. Not every book finds into that sort of category, though. Some books may contain misinformation, some may not be scholarly works at all. This supplement contains 100 books of this type that GameMasters can use to flesh out a bookshelf with less relevant material. They cover a...   [click here for more]
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100 Books to Find in Ghelspad IV

100 Books to Find in Ghelspad IV


Books can be useful and they can be valuable. They may be an important source of useful knowledge and contain hidden secrets. Not every book finds into that sort of category, though. Some books may contain misinformation, some may not be scholarly works at all. This supplement contains 100 books of this type that GameMasters can use to flesh out a bookshelf with less relevant material. They cover a...   [click here for more]
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100 Books to Find in or About Hollowfaust

100 Books to Find in or About Hollowfaust


Books can be useful and they can be valuable. They may be an important source of useful knowledge and contain hidden secrets. Not every book finds into that sort of category, though. Some books may contain misinformation, some may not be scholarly works at all. This supplement contains 100 books of this type that GameMasters can use to flesh out a bookshelf with less relevant material. They cover a...   [click here for more]
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100 Books to Find on a Monarchies of Mau Bookshelf

100 Books to Find on a Monarchies of Mau Bookshelf


Books can be a valuable source of clues and information, and therefore can be useful in an adventure. Some are valuable as items of treasure on their own right. Not every book encountered has this type of value or worth, though. Some of those books found may be factually wrong, contain misinformation or simply be of limited use or irrelevant. This is a collection of 100 different low-value books that...   [click here for more]
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100 Books to Find on a Pugmire Bookshelf

100 Books to Find on a Pugmire Bookshelf


Books can be a valuable source of clues and information, and therefore can be useful in an adventure. Some are valuable as items of treasure on their own right. Not every book encountered has this type of value or worth, though. Some of those books found may be factually wrong, contain misinformation or simply be of limited use or irrelevant. This is a collection of 100 different low-value books that...   [click here for more]
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100 Cats to Meet in the Monarchies of Mau

100 Cats to Meet in the Monarchies of Mau


This is a collection of 100 different cats that could be found in the Monarchies of Mau or perhaps beyond. Some are based in specific towns or places within the monarchies, and would rarely be found in other areas, whilst others travel more, and can be encountered on the roads. Each cat is given a name and descriptions of what they do. Some of the cats could be useful contacts or providers of services....   [click here for more]
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100 Dogs to Meet in Pugmire

100 Dogs to Meet in Pugmire


This is a collection of 100 different dogs that could be found in Pugmire, whether within the city itself or in other towns or villages. Some are based in Pugmire itself, and would rarely be found outside of the City of Good Dogs. Others travel more, and can be encountered on the roads. Each dog is given a name and descriptions of what they do. Some of the dogs could be useful contacts or providers...   [click here for more]
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100 Hooks and Rumours for Dystopia Rising: Evolution

100 Hooks and Rumours for Dystopia Rising: Evolution


This supplement has 100 hooks and rumours that characters could hear in the world of Nor'Merica. The Storyguide can use these as random bits of information that characters could discover, or as potential adventure hooks. They cover the Nor'Merica setting, concentrating on Philly del Phia, as the most detailed location, but the rest of the continent as well, including creature-related rumours. This...   [click here for more]
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100 Hooks and Rumours to Hear for Pirates of Pugmire

100 Hooks and Rumours to Hear for Pirates of Pugmire


This is a collection of rumours that characters could hear in or about Waterdog Port, Port Matthew and the Acid Sea. They could hear them when asking around in places such as taverns or with various contacts during an adventure. Whether or not a rumour is true, partially true or completely false is up to the Guide. Some of these rumours are about matters that are supposedly secret, which would cast...   [click here for more]
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100 Hooks and Rumours to Hear in Ghelspad

100 Hooks and Rumours to Hear in Ghelspad


Characters may hear various rumours and snippets of information when asking around, and this supplement has 100 such for them to discover. Whether or not any particular rumour is true or false is up to the GameMaster. These rumours can be used as background colour, misdirection and as potential adventure hooks. The rumours come from the continent of Ghelspad and are primarily related to the following...   [click here for more]
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100 Hooks and Rumours to Hear in Ghelspad II

100 Hooks and Rumours to Hear in Ghelspad II


Characters may hear various rumours and snippets of information when asking around, and this supplement has 100 such for them to discover. Whether or not any particular rumour is true or false is up to the GameMaster. These rumours can be used as background colour, misdirection and as potential adventure hooks. The rumours come from the continent of Ghelspad and are primarily related to the following...   [click here for more]
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100 Hooks and Rumours to Hear in Ghelspad III

100 Hooks and Rumours to Hear in Ghelspad III


Characters may hear various rumours and snippets of information when asking around, and this supplement has 100 such for them to discover. Whether or not any particular rumour is true or false is up to the GameMaster. These rumours can be used as background colour, misdirection and as potential adventure hooks. The rumours come from the continent of Ghelspad and are primarily related to the nation...   [click here for more]
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100 Hooks and Rumours to Hear in or About Hollowfaust

100 Hooks and Rumours to Hear in or About Hollowfaust


Characters may hear various rumours and snippets of information when asking around, and this supplement has 100 such for them to discover. Whether or not any particular rumour is true or false is up to the GameMaster. These rumours can be used as background colour, misdirection and as potential adventure hooks. The rumours come from the city-state of Hollowfaust in Ghelspad. This PDF supports Adobe...   [click here for more]
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100 Knick-knacks for Ghelspad

100 Knick-knacks for Ghelspad


This is a collection of minor items that could be found in the possession of NPCs, or perhaps given to a PC when they are created. None have any definite value or meaning, unless the GameMaster decides otherwise, though some might have minor, but useless, powers. They can be used as oddities to spark ideas or could be something to be investigated further. This PDF supports Adobe layers and the page...   [click here for more]
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100 Knick-knacks for Ghelspad II

100 Knick-knacks for Ghelspad II


This is a collection of minor items that could be found in the possession of NPCs, or perhaps given to a PC when they are created. None have any definite value or meaning, unless the GameMaster decides otherwise, though some might have minor, but useless, powers. They can be used as oddities to spark ideas or could be something to be investigated further. This PDF supports Adobe layers and the page...   [click here for more]
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100 Knick-knacks for Ghelspad III

100 Knick-knacks for Ghelspad III


This is a collection of minor items that could be found in the possession of NPCs, or perhaps given to a PC when they are created. None have any definite value or meaning, unless the GameMaster decides otherwise, though some might have minor, but useless, powers. They can be used as oddities to spark ideas or could be something to be investigated further. This PDF supports Adobe layers and the page...   [click here for more]
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100 Knick-knacks for Pirates of Pugmire

100 Knick-knacks for Pirates of Pugmire


This is a collection of minor items that could be found in the possession of NPCs, or perhaps given to a PC when they are created. None have any definite value or meaning, unless the Guide decides otherwise, though some can be considered to be wonders. They can be used as oddities to spark ideas or could be something to be investigated further. They are related to the Acid Sea and the ports or places...   [click here for more]
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100 Knick-knacks for Pugmire

100 Knick-knacks for Pugmire


This is a collection of minor items that could be found in the possession of NPCs, or perhaps given to a PC when they are created. None have any definite value or meaning, unless the Guide decides otherwise, though some can be considered to be wonders. They can be used as oddities to spark ideas or could be something to be investigated further. This PDF supports Adobe layers and the page backgrounds...   [click here for more]
Onyx Path Publishing  $1.25

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100 Knick-knacks for the Monarchies of Mau

100 Knick-knacks for the Monarchies of Mau


This is a collection of minor items that could be found in the possession of NPCs, or perhaps given to a PC when they are created. None have any definite value or meaning, unless the Guide decides otherwise, though some can be considered to be wonders. They can be used as oddities to spark ideas or could be something to be investigated further. This PDF supports Adobe layers and the page backgrounds...   [click here for more]
Onyx Path Publishing  $1.25

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100 Lizards for Pirates of Pugmire

100 Lizards for Pirates of Pugmire


This is a collection of 100 different lizards that could be found in the Realms of Pugmire setting, whether this be on the Acid Sea, the settlements in and around it or the lands beyond. Each lizard is given a name and descriptions of what they do. Some of the lizards could be useful contacts or providers of services. Others could be a source of adventure hooks, as they require items that the characters...   [click here for more]
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100 Notes and Letters for Pirates of Pugmire

100 Notes and Letters for Pirates of Pugmire


Characters will often encounter pieces of paper when searching places, or even corpses. Often, these may be important, but important writings shouldn't be the only ones they find. There will be other jottings that people will have written or received. Here are 100 simple notes and letters, threats, orders and warnings, signs of wrongdoing, proof of conspiracies or the ravings of madmen that can be...   [click here for more]
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100 Notes and Letters to Find in Pugmire

100 Notes and Letters to Find in Pugmire


Characters will often encounter pieces of paper when searching places, or even corpses. Often, these may be important, but important writings shouldn't be the only ones they find. There will be other jottings that people will have written or received. Here are 100 simple notes and letters, threats, orders and warnings, signs of wrongdoing, proof of conspiracies or the ravings of madmen that can be...   [click here for more]
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100 Notes and Letters to Find in the Monarchies of Mau

100 Notes and Letters to Find in the Monarchies of Mau


Characters will often encounter pieces of paper when searching places, or even corpses. Often, these may be important, but important writings shouldn't be the only ones they find. There will be other jottings that people will have written or received. Here are 100 simple notes and letters, threats, orders and warnings, signs of wrongdoing, proof of conspiracies or the ravings of madmen that can be...   [click here for more]
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100 Rumours to Hear in Pugmire

100 Rumours to Hear in Pugmire


Just as they may do so in other settings, players may have their characters ask around in Pugmire for rumours and information, perhaps for an adventure they are currently doing. This supplement provides a list of 100 different rumours they can find, that tell stories about happenings, real or supposed, in and around Pugmire and the surrounding lands. These rumours may simply provide background colour...   [click here for more]
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100 Rumours to Hear in the Monarchies of Mau

100 Rumours to Hear in the Monarchies of Mau


As they may in other settings, players may have their characters ask around in the Monarchies of Mau for information and rumours, perhaps for an adventure they are currently doing. This supplement has 100 different rumours that cats could hear that tell stories and events in the monarchies and neighbouring areas. The rumours can be used to provide background colour, as there is no guarantee that any...   [click here for more]
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